Featured portfolio of Minneapolis artist, Abdiwak Yohannes.
Fan art of professional illustrator Jake Wyatt's webcomic, Necropolis. "With this sword in hand, no other steel can touch you..."
Zelda: Breath of the Wild 2 fan art of Princess Zelda from the E3 2019 trailer. Favorite details include the ancient rune carvings and the adventuerous Zelda.
Spider-Man fan art of Miles Morales from the 2018 animated film "Spider-Man: Into the Spider-Verse." Quotes taken directly from the movie.
Zelda fan art of Link from Link's Awakening. The clothes aren't exactly the same, but Link's sword & shield are directly inspired by the game.
One Piece fan art of the character Tony Tony Chopper. His pre-timeskip hat and look are on full display as he heads towards the Grand Line!
Promo art for Abdiwak's solo indie video game, Boji. Thanks goes to Glitch and the Minnesota State Art Board for the grant and support.
Pokémon fan art portrayl of Abdiwak's gym leader persona or gym "leadersona".
My Hero Academia fan art of an original character named Sweat Box, the sweaty foot hero.
Dark Souls fan art of the giant soul Gwyn, Lord of Cinder (former Lord of Sunlight).
A landscape study based on a screenshot from the SpaceX Falcon Heavy booster retrieval.
Our submission for Global Game Jam 2018 with the them of 'signals'. Created new visual assets and revamped placeholder assets from RPG Maker.
Art trade of self portraits with Raphael. Specifications were Bruce Lee in a suit, include a D&D Gazer, and make it rad.
A Global Game Jam 2017 visual novel set in a neon noir future. Specifically created the character designs and the trailer.
Illustration of Riottt and Spacegirl Gemmy, indie hip hop artists. Anime reinvisioning based on one of their twitter pictures.
Game dev studio by Abdiwak Yohannes. Currently working on its first game, Odaa.
An illustration and self-portrait study.
Taken with a Panasonic Lumix GH2 on a telephoto lens using a manual shutter release. HDR photo editing and still waters grant the picture its serenity.
Music created during a 24-hour game jam. Songs had to transition from a bright and happy dream theme to a darker nightmare theme.
Pixel art gif for the site, Pixel Dailies. The daily theme of church led to the Game Boy Advance and Alps-like aesthetic seen here.
Oak savanna photo of Cedar Creek, a research site owned by the U of M. The photo was used in the research of master's student Brittney Yohannes.
Current project of Nighttime Games. The game tells the story of a dystopian future for the last of the Oromo people and their fight to survive.
A pixel art and self-portrait study.
Photo taken at Eloise Butler Nature Conservancy. This Black-capped chickadee was fervently creating a nest in the cavity of a small tree.
Fan art created for the launch party of the now critically acclaimed game, Hyper Light Drifter.
Portrait study taken with black and white film on an SLR. The film was meticulously developed in a darkroom studio at Bethel University.
A pencil and ink study of a landcape. The scanned image was used in a photo series.
Photography taken on July 4th at Gold Medal park in Minneapolis. The effect was achieved with a telephoto lens and manual shutter release.
A small fan art comic created for the podcast My Brother, My Brother, and Me.
Fan art created during the Kickstarter campaign for the now critically acclaimed game, Hyper Light Drifter.
Fan art of the character Merle Highchurch for the Dungeons and Dragons podcast, The Adventure Zone.
A fan art comic of Magnus Burnside and Angus McDonald (boy detective) for the Dungeons and Dragons podcast, The Adventure Zone.
The theme of Global Game Jam 2018 was 'signals'. With that in mind, the team set out to make a Final Fantasy style narrative RPG in RPG Maker. Abdiwak worked on all of the visuals, using a mix of new and revamped placeholder assets from RPG Maker.
Abdiwak is currently working on a video game funded by the 2018 Cultural Community Partnership grant from the Minnesota State Art Board in conjunction with Glitch MN. Expect to hear more in the coming months. Release is scheduled for Fall of 2018.